4 Horsemen Of The Apocalypse Game
Four Horsemen of the Apocalypse is an Action game, developed and published by 3DO, which was cancelled before it was released. He had pitched the idea out loud at the halftime of the Army game in the press box as a tie in to the 1921 Rudolph Valentino movie The Four Horsemen of the Apocalypse. After the team arrived back in South Bend, he posed the four players, dressed in their uniforms, on the backs of four horses from a livery stable in town.
The Four Horsemen of Notre Dame comprised a group of American football players at the University of Notre Dame under coach Knute Rockne. They were the backfield of Notre Dame's 1924 football team. The players that made up this group were Harry Stuhldreher, Don Miller, Jim Crowley, and Elmer Layden.[1]
In 1924, a nickname coined by sportswriter Grantland Rice and the actions of a student publicity aide transformed the Notre Dame backfield of Stuhldreher, Crowley, Miller, and Layden into one of the most noted groups of collegiate athletes in football history, the Four Horsemen of Notre Dame.[2]
Quarterback Harry Stuhldreher, left halfback Jim Crowley, right halfback Don Miller, and fullback Elmer Layden had run rampant through Irish opponents' defenses since coach Knute Rockne devised the lineup in 1922 during their sophomore season. During the three-year tenure of the Four Horsemen, Notre Dame lost only two games; one each in 1922 and 1923, both to Nebraska in Lincoln before packed houses.
Naming[edit]
The foursome needed some help from Grantland Rice, a sportswriter for the former New York Herald Tribune, to achieve football immortality. After Notre Dame's 13–7 upset victory over a strong Army team, on October 18, 1924, Rice penned 'the most famous football lead of all-time':[3]
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Outlined against a blue-gray October sky, the Four Horsemen rode again. In dramatic lore their names are Death, Destruction, Pestilence, and Famine. But those are aliases. Their real names are: Stuhldreher, Crowley, Miller and Layden. They formed the crest of the South Bend cyclone before which another fighting Army team was swept over the precipice at the Polo Grounds this afternoon as 55,000 spectators peered down upon the bewildering panorama spread out upon the green plain below.[4]
George Strickler, then Rockne's student publicity aide and later sports editor of the Chicago Tribune, made sure the name stuck. He had pitched the idea out loud at the halftime of the Army game in the press box as a tie in to the 1921 Rudolph Valentino movie The Four Horsemen of the Apocalypse.[5] After the team arrived back in South Bend, he posed the four players, dressed in their uniforms, on the backs of four horses from a livery stable in town. The wire services picked up the now-famous photo, and the legendary status of the Four Horsemen was assured.[5]
'At the time, I didn't realize the impact it would have,' Crowley said later. 'But the thing just mushroomed. After the splurge in the press, the sports fans of the nation got interested in us along with other sportswriters. Our record helped, too. If we'd lost a couple. I don't think we would have been remembered.'
After that win over Army, Notre Dame's third straight victory of the young season, the Irish were rarely threatened the rest of the year. A 27–10 win over Stanford in the 1925 Rose Bowl gave Rockne and Notre Dame the national championship and a 10–0 record.
As it usually is with legends, the Four Horsemen earned their spot in gridiron history. Although none of the four stood taller than six feet or weighed more than 162 pounds, they played 30 games as a unit and only lost to one team, Nebraska, twice. They played at a time when there were no separate offensive and defensive teams. All players had to play both sides. Once a player left the field, he could not come back into the game.
Backgrounds[edit]
Stuhldreher, a 5-7, 151-pounder from Massillon, Ohio, was a self-assured leader who could throw accurately, return punts, and block. He emerged as the starting signal caller four games into his sophomore season in 1922.
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Crowley, who came to Notre Dame in 1921 from Green Bay, Wisconsin, stood 5-11 and weighed 162 pounds. Known as 'Sleepy Jim' for his drowsy-eyed appearance, Crowley outmaneuvered many defenders with his shifty ball carrying.
Miller, a native of Defiance, Ohio, followed his three brothers to Notre Dame. At 5-11, 160 pounds, he proved to be the team's breakaway threat. According to Rockne, Miller was the greatest open-field runner he ever coached.
Layden, the fastest of the quartet, became the Irish defensive star with his timely interceptions and handled the punting chores. The 6-foot, 162-pounder from Davenport, Iowa, boasted excellent speed in the 40-yard dash.
Later lives[edit]
After graduation, the lives of the Four Horsemen took similar paths. All began coaching careers, with three of the four occupying top positions. As players, the four reunited for one game for the Hartford Blues in 1925 (Stuldreher was already playing for the team that year); the Blues, however, lost 13–6 to the Cleveland Bulldogs. Two of the four, Layden and Stuhldreher, were the namesakes of the professional Brooklyn Horsemen team for whom they played in 1926.
Layden coached at his alma mater for seven years and compiled a 47–13–3 record. He also served as athletic director at Notre Dame and later as commissioner of the National Football League. After a business career in Chicago, Layden died in 1973 at the age of 70.
Crowley started as an assistant coach at the University of Georgia. He quickly moved to head coaching positions at Michigan State University and Fordham University, where his famed line, the 'Seven Blocks of Granite,' included Vince Lombardi. His Fordham teams played in the Cotton Bowl Classic and Sugar Bowl. His overall record was 78–21–10. Crowley also served as commissioner of the All-America Football Conference. He later entered business in Scranton, Pennsylvania. The last surviving Horseman, Crowley died in 1986 at the age of 83.
Stuhldreher, who died in 1965 at the age of 63, was the head football coach for 11 years at Villanova University, then became athletic director and football coach at the University of Wisconsin–Madison. He later worked for U.S. Steel.
Miller left coaching after four years at Georgia Tech and began practicing law in Cleveland. He was appointed U.S. District Attorney for Northern Ohio by President Franklin D. Roosevelt. Miller died in 1979 at the age of 77.
All four players were elected to the College Football Hall of Fame — Layden in 1951, Stuhldreher in 1958, Crowley in 1966, and Miller in 1970. In 1998, the United States Postal Service honored the Four Horsemen with their own stamp as part of 15 commemorative postage stamps saluting 'The Roaring Twenties' which was part of their Celebrate the Century stamp sheet series.[6]
The Seven Mules[edit]
After the Horsemen got their name, the Notre Dame line was nicknamed the 'Seven Mules' to emphasize their crucial but less glamorous function.[7] Two members of the line are also in the College Football Hall of Fame. Adam Walsh, from Hollywood, California, was the starting center and team captain. In later years, he coached at Santa Clara University and Bowdoin College and for the Cleveland/Los Angeles Rams. Walsh died in 1985. Edgar Miller was a tackle from Canton, Ohio. He later coached at the United States Naval Academy and died in 1991. Thus, a total of six members of the 1924 Notre Dame team have been elected to the College Football Hall of Fame.[8] Yet another of the 'Mules' was Joe Bach who went on to a coaching career that included two stints as head coach of the Pittsburgh Pirates/Steelers. Another Mule was George Vergara who later played for the Green Bay Packers and his career ended with a neck injury. Later he became the Mayor of New Rochelle, New York.
Bibliography[edit]
- Full text of Grantland Rice article from University of Notre Dame archives.
References[edit]
- ^'UND.COM :: The Official Site of Notre Dame Athletics'. www.und.com.
- ^Rice, Grantland (October 31, 1955) [reprinting with excerpts]. 'The Four Horsemen'. Sports Illustrated. Retrieved December 21, 2011.
- ^Maraniss, 1999 pg. 35
- ^Sperber, Murray A. (2002). Shake down the thunder: the creation of Notre Dame football. Indiana University Press. pp. 178–179. ISBN978-0-253-21568-0.
- ^ abDufresne, Chris - When they were riding high. Los Angeles Times, October 2, 2007
- ^Carr, Richard (June 4, 1998). '1920s Sheet Celebrates The Four Horsemen And Babe Ruth'. Sun-Sentinel. Retrieved October 31, 2016.
- ^'The Milwaukee Journal - Google News Archive Search'. news.google.com.
- ^'Home'. collegefootball.org.
Sources[edit]
- When Pride Still Mattered, A Life of Vince Lombardi, by David Maraniss, 1999, (ISBN0-684-84418-4) ISBN978-0-618-90499-0
External links[edit]
Right before 3DO’s death, they had a few upcoming releases that showed promise. Back in 2003, the one that stood out to me was The Four Horsemen of the Apocalypse, an action game set right before the supposed end of the world. In it, you control the archangel Abaddon and team up with a group of three humans known as the “chosen,” to track down and kill the riders of the apocalypse in order to prevent, well… the apocalypse. It attempted to mix heavy action with some light exploration and horror elements to create a game that was not unique, but had some interesting potential.
What It Was: An action game developed by the now-dead publisher, 3DO
What Happened: It was one of the casualties of 3DO’s bankruptcy and eventual closing
Why We Wanted It: Despite some familiar trappings, the game had promise and, with the right marketing, could have been a breakout success for 3DO
At the time, this was going to be a big release for 3DO. Not only was it their first M-Rated game, it was also their first game in years that they wanted to give a huge marketing push. Some optimistic trailers and previews showed this as coming along nicely, despite some similarities to other popular games at the time. However, I would like to think of this game as an even darker Devil May Cry, from the setting to the gameplay despite the similarities.
As previously mentioned, the gameplay was a combination of an action game with some light exploration (in the same vein as DMC). The action focused on Abaddon’s ability to swap between melee attacks and gunplay on the fly, although the actual shooting mechanics seemed more developed than DMC’s, so there was more of a balance between the two. It was said that Abaddon would have other abilities that would work in tandem with his basic sword and gunplay, but not much was revealed beyond that.
The game would start with Abaddon’s search for the three humans that would help him defeat the four horsemen. Each of the three chosen would help out Abaddon in specific ways with their own unique abilities. For example, one of the three, Jesse, would be able to heal Abaddon whenever he called on her to aid him. Whether you could swap between them or select a specific chosen to help you before different missions was never specified, and a lot of those details never emerged. Although this is pure speculation, it would have been interesting to see how those abilities developed for each character. Perhaps they would have gained experience the more you used them, giving you a reason to swap between them more frequently? There was a lot of potential.
Despite showing the game off at preview events and letting a ton of buzz surround the project in early 2003, it wasn’t too long before the game was never seen again. 3DO struggled for several years, never able to publish any breakout hits, and in May 2003 they declared bankruptcy. Their many intellectual properties were sold off, including the rights to make a Four Horsemen of the Apocalypse game, but nothing ever came of that. With no developer looking to pick up where they left off, the project effectively scrapped. Although it would not have saved the company, if the game had been released, it might have been a big hit with the right marketing behind it.
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Looking back on it now, The Four Horsemen of the Apocalypse was far from original, but at the time, a lot of the story and concepts behind it were promising. There were still a lot of unknowns and it seemed to stem from a few other popular action games from the time, but I couldn’t help but be intrigued by the premise. Back then it showed promise and, with the right marketing push, might have been the perfect game for 3DO to go out on. And we’ve seen games with similar concepts, such as Darksiders, do well enough, so there is the potential for its eventual return.