Anchorman Slot Machine
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Paylines : This game with its sparkling themes offers you a total of hundred pay lines. With this, you have enough opportunities to hit a great winning combination. Maximum & Minimum Bet : “Crystal Cash” features a huge betting range. Thus, as a player, you have full flexibility to place a preferred wager. Here, the minimum bet per line is €0.01 and the maximum bet per line is €0.75.
“Crystal Cash” is an exclusive designer-themed online slot that is developed by Ainsworth Gaming, one of the most well-known companies in the industry of slot games. With more than 20 years of experience in this field, they have already developed a myriad of featured games. However, this particular game certainly brings a new background. Cash Wizard is available as live slot machine across casinos in the US and other countries where Bally Technologies has its presence. Brief Overview of Features. Cash Wizard is a 5-reel video slot with 30 paylines and a max bet of 250 credits. The slot is based on this cute, young wizard boy and his world of magic and sorcery.
Game Rules :
Prior starting the game, just you will need to adjust two important parameters as mentioned below : 1. Choose the number of pay lines that you want to bet for! 2. Choose your preferred wager amount per line. The total bet is auto-derived. The total bet = the number of pay lines * bet per line. Now, check & confirm the total bet and starting finding the luxurious items.
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Wild Symbol :
The dazzling Dollar icon is the Wild symbol of this game. When this symbol goes Wild, it will really dazzle and further substitute all the game symbols in order to create a plenty of paytable prizes. Note, this icon appears only on reel number #3, 4, and 5. Scatter Symbol : The magnificent & shimmering Diamond symbol acts as the scatter icon of this game. This icon automatically triggers the bonus features when a specific criterion is fulfilled.
Bonus Feature :
- This game is widely popular for its rewarding bonus feature. The bonus feature starts with the Free Spin. Here, three or more scattered icons – Diamonds will trigger 10 free spins.
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- Additionally, during the free games round, three or more scattered icons (Diamonds) will reward you with five more free spins. Thus, you can win a maximum of 15 free spins in this game.
Payouts : This game is stacked with a plenty of interlocked crystals & shiny symbols. Such gaming icons really offer you a generous payout in order to make your gaming experience even more rewarding. Here’re the details of the payout structure.
- Diamond – The beautiful Diamonds – the scatter symbol of the game – the top-paying symbol offers you the highest payout of €7,500 coins if you encounter at least five of them.
- Gleaming Golden Car – This is another potent gaming icon. Five such cars will present you €375 coins.
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- Designer Bag : With five designer bags, you will again win €112.50 coins.
The Final Word:
If you love to collect designer goods, then this game will be just perfect for you! The basic game play is simple, clean, and intriguing – yet it’s loaded with fun. Now, embark your gaming journey, collect as many designer items as you can, and win exciting rewards with Ainsworths free”Crystal Cash” slots.
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Brigand Pounder | ||||
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Enemy Type | Ironwork | |||
Size | Average | |||
Actions per round | None | |||
Stats | ||||
Variation | Brigand 8 Pounder | Brigand 12 Pounder | Brigand 16 Pounder | |
HP | 76 | 114 | 156 | |
HP (Stygian/Bloodmoon) | 92 | 137 | 188 | |
Dodge | 0% | 8.75% | 22.5% | |
Protection | 20% | 20% | 25% | |
Speed | 0 | 1 | 2 | |
Stealth | None | None | None | |
Resistances | ||||
Stun | 200% | 220% | 245% | |
Blight | 200% | 220% | 245% | |
Bleed | 200% | 220% | 245% | |
Debuff | 200% | 220% | 245% | |
Move | 100% | 120% | 145% |
The Brigand 8-Pounder, 12-Pounder, and 16-Pounder are bosses which appear in the Weald.
Ancestor's Memoirs: The Brigand Pounder[edit edit source]
“ | Simple folk are by their nature loquacious, and the denizens of the hamlet were no exception. It was not long before rumors of my morbid genius and secretive excavations began to fill local legend. In the face of my increasingly egregious flaunting of public taboos, awe turned to ire, and demonstrations were held in the town square. The wild whispers of heresy roused the rabble to violent action. Such was the general air of rebellion that even my generous offer of gold to the local constabulary was rebuffed. To reassert my rule, I sought out unscrupulous men skilled in the application of force. Tight-lipped and terrifying, these mercenaries brought with them a war machine of terrible implication. Eager to end the tiresome domestic distraction, I instructed my newly formed militia of hardened bandits, brigands, and killers to go forth and do their work. Compliance and order were restored, and the noisome population of the Hamlet was culled to more manageable numbers. https://darkestdungeon.gamepedia.com/File:Narration_load_weald_04.wavhttps://darkestdungeon.gamepedia.com/File:Narration_load_weald_05.wavhttps://darkestdungeon.gamepedia.com/File:Narration_load_weald_06.wav | „ |
~ The Ancestor |
Behaviour[edit edit source]
The Brigand Pounder spawns on the second rank with an assortment of Brigands to support it in the other three ranks. The most important of these support units is a special Brigand called the Matchman. While the Pounder has no turns of its own, the Matchman's 'Fire in the Hole!' gives the Pounder a turn, allowing it to attack the entire party for colossal damage.
As it has no turns, the Pounder cannot perform any abilities other than its Auto-Action 'Reinforcements!', which summons additional Brigand units. It will use this ability immediately at the start of every turn unless all other ranks are filled. This attack will always summon a Matchman if one is not present. On higher difficulties, the Brigand Fusiliers summoned by the Pounder have Stealth for 2 rounds.
If the Matchman is allowed to act, the Pounder will use one of two attacks. The first is 'BOOOOOOOM!', a ranged attack that hits the entire party for catastrophic damage and inflicts heavy stress. The second, 'MISFIRE!', does nothing but gives the party a sizable stress heal.
As stated below, the likelihood of the Pounder scoring its devastating attack will increase for veteran and champion dungeons.
Strategy[edit edit source]
The Brigand Pounder only takes up one slot, isn't stationary, only has one action per round, and is immune to just about everything under the darkest sun except mark. On its own, it does nothing but summon brigands every round. One brigand will always be a matchman (assuming there isn't one active already), and his turn will always be Fire in the Hole, which prompts the pounder to attack. If it's ever allowed to fire, there's a high chance everyone will reach critically low health, or death's door. There's a small chance of a harmless misfire, but this should never be relied upon to occur.
Obviously, you never want to allow the matchman to act! The Brigand Pounder's cannon is absolutely devastating, and can put your entire party on death's door in a single blast. Combined with the brigand attacks, your party can be wiped quickly. Since the matchman usually ends up in the back, bringing heroes that can hit him anywhere is important. Fortunately, he has a low speed so he will always act last. He can also be stunned, making him lose a turn. A stun will double the amount of time you have to kill a particular matchman, but the stun resist buff prevents it from being spammed. Ideally, you'd cycle between stun and kill, every other round. If you want to stun, the Bounty Hunter has the highest success chance. He also has damage bonuses vs human/mark/stun, meaning he was born for this fight.
The Brigand Pounder itself has high health and protection, so bringing heroes that can ignore protection will greatly increase the speed in which the pounder falls. Consider bringing a Grave Robber with Pick to the Face and the Shieldbreaker with Pierce to increase the damage dealt to the pounder. The aforementioned heroes have skills that can attack all enemy positions, which makes it easier to deal with the matchman. The Shieldbreaker also has the camping skill Snake Eyes, allowing her party to deal more armor piercing damage. Since the Brigand Pounder is immune to just about everything, there's not much else you can do except mark. Mark can be used to boost damage on heroes that use it. Having only one action per round, the mark will persist for a while.
To deal with the regular brigands, consider bringing multi-target skills, which will often hit the boss too, or the Man-at-Arms. His guard/prot combo excels at soaking up incoming attacks so you can focus on the boss and matchman. Consider bringing riposte related skills as well, as they have a higher chance to proc due to the multi-targeted attacks of the normal brigands. Just remember to never allow a matchman to get a turn.
Team Selection[edit edit source]
Preferred Heroes[edit edit source]
- Hellion - Delivers great raw damage to the front and still can snipe the enemy rear lines to kill the Matchman.
- Bounty Hunter - Damage bonus against the Human Brigands. Has skills to stun and shuffle the Matchman. Mark the Pounder and he can contribute to the main objective, too.
- Plague Doctor - Backrow DoT area attacks can keep the Matchman dead and kill their gunners. Can stun and shuffle the Matchman if necessary, too.
- Shieldbreaker - Bypasses the Cannon's PROT with Pierce, and has a Camp buff that allows the party a degree of armor penetration. Her long reach lets her snipe the Matchman if needed.
- Grave Robber - Good damage to the rear lines, has armor piercing with Pick to the Face against the cannon. Can also blight the Matchman with Poison Dart.
Reasonable Choices[edit edit source]
- Leper, Abomination - Frontline area attacks can check the frontmost Brigand and damage the Cannon over time.
- Arbalest/Musketeer - Snipe the Matchman before he gets to work. Mark the Pounder for more damage if the Matchman's already dead.
- Flagellant - His reliance on bleed DoTs makes it difficult to get headway on the Pounder, but it's great for killing the Matchman.
Discouraged Heroes[edit edit source]
- Jester - Limited range of attacks and low raw damage. While his buff is useful, Stress relief is not as big a priority than other fights.
- Occultist - Not a lot of raw damage, and the Pounder is immune to his debuffs. Can still pull the Matchman into melee range, though.
Trophy[edit edit source]
After completing the Brigand Pounder's champion quest, a Matchman will drop his matchstick as a Trophy.
Fuseman's Matchstick |
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Abilities[edit edit source]
Apprentice Level | ||||||||
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Skill Name | Range | Rank | Target | Accuracy | Crit Chance | Damage | Effect (Target) | Effect (Self) |
Reinforcements!* | Support | 1, 2, 3, 4. | 1, 2, 3, 4 (allies). | Summon 1 Brigand Matchman 55% Summon 1 Brigand** | No Effect | |||
BOOOOOOOM!*** | Ranged | 1, 2, 3, 4. | 1+2+3+4. | 82.5% | 0% | 9-27 | Stress +15 | No Effect |
MISFIRE!*** | Ranged | 1, 2, 3, 4. | 1+2+3+4. | 0% | 0% | 0 | Stress -10 | No Effect |
Veteran Level | ||||||||
---|---|---|---|---|---|---|---|---|
Skill Name | Range | Rank | Target | Accuracy | Crit Chance | Damage | Effect (Target) | Effect (Self) |
Reinforcements!* | Support | 1, 2, 3, 4. | 1, 2, 3, 4 (allies). | Summon 1 Brigand Fuseman 60% Summon 1 Brigand** | No Effect | |||
BOOOOOOOM!*** | Ranged | 1, 2, 3, 4. | 1+2+3+4. | 88.75% | 0% | 12-37 | Stress +15 | No Effect |
MISFIRE!*** | Ranged | 1, 2, 3, 4. | 1+2+3+4. | 0% | 0% | 0 | Stress -10 | No Effect |
Champion Level | ||||||||
---|---|---|---|---|---|---|---|---|
Skill Name | Range | Rank | Target | Accuracy | Crit Chance | Damage | Effect (Target) | Effect (Self) |
Reinforcements!* | Support | 1, 2, 3, 4. | 1, 2, 3, 4 (allies). | Summon 1 Brigand Pyro 67% Summon 1 Brigand** | No Effect | |||
BOOOOOOOM!*** | Ranged | 1, 2, 3, 4. | 1+2+3+4. | 102.5% | 0% | 17-50 | Stress +15 | No Effect |
MISFIRE!*** | Ranged | 1, 2, 3, 4. | 1+2+3+4. | 0% | 0% | 0 | Stress -10 | No Effect |
*'Reinforcements!' is an Auto-Action the Brigand Pounder will ALWAYS use at the start of every round unless no brigands are downed.
**'Reinforcement!' performs 2 summons, the first will summon a Brigand Matchman. The second is to summon either a Brigand Cutthroat or Brigand Fusilier (and Brigand Bloodletter on Veteran and Champion difficulties). The limit of each Brigand type during the fight is 1. This means that there will be no duplication of Brigands at any given time during the boss fight.
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***The Brigand Pounder will only use BOOOOOOOM! and MISFIRE! after the Brigand Matchman uses Fire In The Hole, and regardless of any status effect (if any). BOOOOOOOM! and MISFIRE! are mutually exclusive. This means only one of them can be performed by the Brigand Pounder after the Brigand Matchman uses Fire In The Hole.
NOTE: BOOOOOOOM! will have an increasingly greater chance of being used by the pounder as the dungeon level goes up. Conversely, it will be less probable that the shot misfires. Here are the exact values, from easiest to hardest dungeon;
Apprentice | Veteran | Champion | |
BOOOOOOOM! | 65% | 70% | 75% |
MISFIRE! | 35% | 30% | 25% |
Video[edit edit source]
Trivia[edit edit source]
- It's possible to surprise the Brigands upon entering the battle, but not the Matchman and Pounder.
- The Brigand Pounder gets its name (and the names of its variants) from the weights of the cannonballs it fires. The Pounder gets more difficult because each time it is a larger cannon that fires heavier (and therefore bigger) cannonballs.
- The shields on the side of the Brigand Pounder are from the Town Militia; they include a shield from a Man-at-Arms and a Crusader.
- The Brigand Pounder is featured prominently in the Man-at-Arms' story comic; he was the only survivor of a doomed unit that attempted to fight one of the emplacements.
- Brigand Pounder is the only monster in the game that is of the ironwork enemy type.
- Brigand Pounder is the only monster in the game that has an auto-action to initiate the attack of another monster.
- When the Brigand Pounder is destroyed all other brigands are immediately slain.
- The Brigand Pounder used to have a very high PROT of 40-50%. After the introduction of Armor Piercing attacks, its PROT has been reduced but it now has a permanent damage reduction buff, reducing the effectiveness of Armor Piercing against it.
Related Enemies[edit edit source]
All Areas[edit edit source]
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Bosses[edit edit source]
Anchorman Slot Machine Maker
view | |
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Regional | NecromancerProphetHagBrigand PounderSwine PrinceFleshSirenDrowned Crew |
Roaming / Event | |
Boss Minions | |
Courtyard | |
Farmstead | |
Darkest Dungeon |